Admin
Posts : 5 Join date : 2014-08-27
Character sheet LvL: 2 Genki: (100/100) Rep: (5/100)
| Subject: GCK: Leveling System Thu Sep 04, 2014 12:12 am | |
| GCK: Leveling System The game's leveling system is based on the accumulation of points which are then used to upgrade, skills, stats and level.Each new character is given 10 SP to distribute into their stats. This will determine your starting build. Once in play, you may modify your build by using SP to level different stats. SPSkill Points are a form of currency used to obtain new skills (attacks, moves, techniques), to enhance your individual stats (STR, AGI,SPD,STM,REC,INT) or to raise overall level. School PerksEach of the schools have a specialization, and therefore award a boost in a particular area to it's students. This awards an automatic increase of one additional point on a specific stat according to school chosen, whenever the character gains a lvl. StatsStats can be enchanced to to give a character and edge in a specific area. Keep in mind that stats directly influence how your character is played, their abilities and skills.
- STR : Physical power. It affects the damage done by attacks. It also affects how much damage a body can withstand.
- SPD : Movement. Speed with which a character attacks,defends, counters, and runs.
- AGI : Nimbleness. Affects a characters acrobatic ability, balance, coordination, evasion.
- STMN : Stamina affects how long a character can remain in movement or how many times they can perform an action without needing rest.
- REC : Affects how quickly a character recovers from damage and fatigue.
SkillsSkills are ranked as A,B and C type. The skill's rank is decided by the stats that it requires. If the skill requires large amounts of strength, but this stat is too low , the result will be the skill being of a lower rank, for example C; this applies equally if the stats are high, the skill will have a high rank. Keep in mind that even if you obtain skills with low rank, you can level them later by continuing to raise the according stats, so you needn't worry. LevelsLevel, increments the overall prowess of a character's stats. For example: A Level 1 character with their speed maxed out, will be faster than a Level 1 character who's speed is not maxed. However they will not be faster than a character with maxed out speed who is Level 2.Note:LVL and stats are used to gauge a characters power.Characters with higher stats will always have the advantage in battle, however players choose how their scenarios unfold . A strong character could for some reason loose to a weaker one. These are outcomes that are decided by players interactions and how they wish their stories to proceed. In cases which players cannot come to an agreement Moderators review the situation and make the final decision.DiceSP Bonus: Roll the BONUS dice, after an event/mission/fight for a chance to win extra SP. Janken: A random dice players can use to settle misc. (non battle related) decisions between them or just for fun.
Last edited by Admin on Mon Nov 03, 2014 10:03 pm; edited 7 times in total | |
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Admin
Posts : 5 Join date : 2014-08-27
Character sheet LvL: 2 Genki: (100/100) Rep: (5/100)
| Subject: Re: GCK: Leveling System Sat Oct 18, 2014 11:33 pm | |
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